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Collaborative recruiting
with Pushtalents


 

Pushtalents transforms your collaborators into influential ambassadors.

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I was tasked with designing a mobile application for collaborators and a management tool for HR and Marketing teams.

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Due to covid19, the launched is postponed, so I will not show many screens yet.

 

Overview

End of 2019 and beginning of 2020

  • Audit of the current version

  • Competitive analysis

  • Wireframing

  • User-interface & interaction design

  • Mobile app design (Android & iOS)

  • Developer collaboration


Deliverables

  • Product specification

  • High Fidelity design with Figma

  • Design system

  • Testing protocole

 

Challenges

Pushtalents allows company employees to become ambassadors, by, for instance, helping with recruitment in exchange for bonuses. Employees can choose candidates and follow the recruitment process. Meanwhile, HR and Marketing teams can follow the performance via a dashboard.

Here are some challenges we faced during the design:

  • The mobile app had to be adapted to the company brand (logo & colours). In this case, how to offer a playful and gamified app design.

  • The recruitment process can be rather complex, so how to simplify it to display the progress of the co-optation to ambassadors?

Ideations

After some research on the existing competitors and some design styles, I started to draft some visual proposals.

One of the main limitations of this project was that the interface was supposed to adapt to company branding. So I first decided to combine two (changeable) bold colours, mainly used for call-to-action.

First drafts for the recruit section of the mobile application.

Design solutions

I can’t share the result of this work yet (due to a postponement of the launch because of covid19).

So in the meantime, here is the login page and some of the components we created for this project.


 

Testing

The next step was to test our designs with potential users.
When I wasn’t able to take part in these tests, I wrote a testing protocol and a prototype to help Sebastien lead the interviews.
Thanks to a dozen tests, we learned a lot and made some changes. This was clearly necessary to pinpoint what we should improve.

 

Takeaways & next steps

It was pretty challenging to propose an entire experience with the white mark constraint. I’m used to it with the work I did for iAdvize, but to design an app completely adaptable to one colour & brand is way more challenging.
Looking back, I think I can go further and improve the playfulness of the app, and that’s definitely something I will add to my todo list when we continue this project!

 

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